======== Newsgroups: alt.fan.sailor-moon Subject: Re: [GAME] Sailor Moon SuperS fighting game -- a review From: "Steve & Angry Dolphin!" Date: Wed, 11 Jun 1997 01:05:09 -0400 Cernovog wrote: > > There's been some discussion on Sailor Moon games lately so I thought > I'd whip out a review of the Sailor Moon Super S fighting game which I > recently got the opportunity to play. > At a recent meeting of the Buffalo Area Sailor Moon Club, Otaku no > Tsuki, a member, Scott , brought in his Saturn and the > Sailor Moon Super S game. We had a lot of fun beating each other up. > > The characters > > You had your choice of all 10 senshi. Artemis, Diana and Tuxedo Kamen > were not playable characters, but their voices served as referees. Pegasus > made a cameo (more on that later). No villains. Note that all 10 are only available in single match fights. For the storyline, the choices are limited to the inners and ChibiMoon. > > Attacks > > Each character had two wimpy attacks and one Super attack that would > usuallly finish off your opponent. There are pictures of the players at > the upper corners of the screen. When your character's broach flashes, you > can use your Super move. The brooch flashes when your character is low on energy and your super move is probably a necessity to win. Once the timer reaches twenty seconds, both characters will be able to use their respective move. There is also a third "whimpy" attack you never mentioned. > The Game > > The game was played like Street Fighter. It had progress bars on top > monitoring each player's health. There were punches, blocks, kicks and > throws. Two characters didn't have throws. Pluto did a one-handed choke and ChibiMoon would jump on her opponent's face and start beating on it. Uranus, however, can toss you across the screen! > Sailor Mercury: > IMHO, the worst character to play. She was just too dainty! *sniff* Let's just say I can whoopyerass using her. :) > When Mercury wins she says "Gomen ne sai!" That was the last straw for > me. She apologized for beating her opponent! Too polite for a fighting > game. I find it amusing. I also like it 'cause I know what it means. There's also "Reverse Break Step." Mercury does a headspin with legs outstretched showing no pantyshot whatsoever. Bravo Ami. > Sailor Mars: > Burning Mandala -- The best attack. A flaming shield would defend Mars > from your counter attack and the Mandala practically filled the screen. > You had to time your jump just right to avoid it. It hits almost every > time. IMO, this is the most effective attack in the game. "Fire Heel Drop." Mars jumps slightly backwards and brings the flaming heel of her shoe into your face. > Sailor Jupiter: > We didn't play her. She's got great range. > Sparkling Wide Hot Pressure -- Faster, but easier to jump WIDE PRESSURE! This is a good low attack to nail ChibiMoon with. > Oak Evolution -- one of the coolest, most dramatic moves of the game. It > was an honor to get your butt kicked with that move. :) You're safe in the far corner of the screen IIRC. She has "Jupiter Double Axle" as well, but it has no range at all. She brings one leg straight up over her head and spins around. No horizontal range, but the vertical aspect is another story! > Sailor Venus > A decent character to play with some unconventional attacks: > Venus Love Link Chain (or whatever it's called) -- not like the anime. > She used the chain like a whip. The way in which it was used made it a > versatile attack and effective in mid-air. No, the chain you're refering to can be used in a simple punch. The "Venus Love Me Chain" attack is exactly like the anime where it comes up from the floor and spirals around her. > Sailor Moon She also had "Onega Ginzuishou." Her brooch would sparkle and a solid beam (cylender) of light would form a shield around her. > Sailor Chibi Moon > Believe it or not, my absolute favorite character to play! I can't stand the lack of range although most of the opponents attacks would go right over her. > Her attacks: Would you believe her third attack is "Swinging Marshmallow?" Yep, that's it! You have to be in mid-jump to utilize it. Then, she does a 360 with a twist and bops her opponent with her rear end. The best thing about this is that you bounce off and can do it again. > Finally, Chibi-Moon had the best finishing move of them all. I was > wondering what it was thinking, "What other attacks does she have?" When I > finally got it off, the screen changed to a familiar patter and Chibi-Moon > said "Twinkle yell..." > > Uh-oh. > > She got down on her knees and then Pegasus appeared and kicked my > opponent's ass!!! It was hillarious! By far the most effective and most > amusing finishing move. > One time Scott ran all over the screen yelling "Get away! Get away!" > but Pegasus just hunted him down and kicked his butt! :D It's the truth! If you can't hit her befor she calls... I have no idea how to block that Pegasus. > I'm tired of typing so I'll leave the Outer Senshi for later, or maybe > I'll let Scott write that part since I don't really remember all their > attacks. I will be waiting. _____________________________________________________________________ Steve Allen Richards | Things you don't hear every day #31 | "Thanks for the machete, Mom." ----------------------------/|\-------------------------------------- news:alt.fan.sailor-moon / \ (Hell, I love that game.) news:alt.tv.tiny-toon / ¦¬þ \ (***************************)